I still wanted to have such a list, so I decided to make it myself instead.
Hopefully it will be useful to some other people – please do feel free to drop a comment if you have something to add or feel a correction needs to be made somewhere.
Position units strategically to get the most out of this.
The 50% discounts when purchasing tiles is honestly not that great, it will save you a bit of gold here and there but it won’t make a significant difference.
This normally takes a few upgrades, so this is a great unit for the early stages of the late game. This is a decent unit, but it’s obsolete quite quickly.
Unique Unit: Minuteman: Ignore terrain movement costs. Comments: America’s 1 sight for land units should not be underestimated when it comes to exploration or preventing Barbarians from spawning near your territory.
Unique Building: Bazaar: The Bazaar replaces the Market and provides an additional copy of each luxury resource being worked on by the city. This is fantastic for trading, especially if said resource is scarce.
Comments: Arabia has lost it’s 1 gold bonus to trade routes in Brave New World and had it replaced with 50% extended range to caravans and an increase to the spread of their religion.
It’s obviously best suited for a militaristic approach, as you absolutely must take advantage of your Sacrificial Captives.) in addition to the normal flat 2 food the Water Mill already provides. This is a fantastic building, but extremely situational.Comments: Sacrificial Captives is a rather unusual ability, but the culture you acquire from killing enemy units can really add up in the long run.The former owner must already have discovered the technology, this must occur through military conquest and can only happen once per city. Is a melee siege unit rather than ranged, but does not require set-up. Once filled, this gives 10XP to any units trained in the city. Rush to Siege Tower technology and if you can get your Siege Towers in range of enemy cities, you’re pretty much unstoppable. This ability allows Austria to absorb a City-State completely, taking over all buildings, units, unique resources – everything.Strength 12, Cover I promotion (ranged defense), 1 to sight, 200% bonus vs Cities and most important of all: any units within 2 hexes gain 50% attack bonus vs Cities. These units are devastating to cities and if supported with the right units are close to unstoppable as they can turn mediocre siege units into more than adequate ones. As long as you can sustain this with your happiness and gold income, you can make huge leaps forward in terms of economic and production power.The B17 is fantastic when laying siege to cities, but doesn’t come into play until very late in the game.